Creature Factory

Warming up the lab…

// how it works

Anatomy decides how it moves

Creature Factory is a toy: you build an absurd creature in the lab, bring it to life and watch what it does. The parts aren't just decoration: each one changes the creature's mass, supports or brain, and physics does the rest. Nobody programmed “the creature with lopsided legs walks diagonally”: it just happens.

Under the hood

  • Anchor system: every body is an implicit surface. A part is stored as a direction from the centre; the anchor point and orientation are computed on the surface, which also generates the 3D mesh.
  • Physics with Rapier (WebAssembly): the body and its parts form a single rigid body with real mass; wheels are attached with motors.
  • Behaviour: a simple brain decides where to go based on the senses it has; locomotion tries to do it with whatever the anatomy allows.
  • Procedural animation: googly pupils, springy antennae, wagging tails and flickering flames, with no external models or textures.

Your creatures are yours

  • They're saved in your browser (IndexedDB). No accounts, no server.
  • You can export them to a JSON file and import them on another device.
  • The share link carries the compressed creature inside the URL itself, in the part that is never sent to the server.
  • Screenshots are generated on your device.